I'm porting a Visual C++ project that is primarily being developed on a 32 bit Windows, to a 64 bit one. I'm having a problem getting Visual Studio to pick the right version of the Windows SDK ...
Developing fixed-point algorithm descriptions used to require tradeoffs between design functionality, modeling of numerical precision, and validation (simulation) speed. Now, a new class of C++ ...
I was wondering if there was a way to "catch" the bits that were discarded after doing a left or right shift on (specifically) an 8-bit char.<BR><BR>And after "catching" those bits, wrapping them ...