Highguard is a free-to-play FPS, so you're probably already aware that there are some currencies to collect (or buy) to get the most out of it. Luckily, nothing in this high-octane fantasy shooter is ...
There's nothing worse than a stuttering frame rate. Whether you can't afford a modern graphics card because AI tech bros are hoarding them in data centers, that big new release isn't quite optimized, ...
Frame pacing measures the consistency of frame delivery in games, whereas FPS only counts the total frames per second. High FPS does not guarantee smooth gameplay if frames arrive unevenly, leading to ...
At the end of 2025, it's clear that casual shooters are back in a big way. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The FPS is once again ...
2025 was always going to be a major year for first-person shooters, least of all because of the epic dustup between Battlefield 6 and Call of Duty: Black Ops 7. Throw in some other top contenders like ...
Ronald Goncalves is a contributor at DualShockers and a Venezuelan political scientist and economist who seeks to express his passion for video games through the always subjective interpretation of ...
TL;DR: John Romero reveals a new, completely redesigned shooter game at Madrid Video Game Show 2025, separate from his cancelled $50 million project. Incorporating elements from the original, the ...
Most shooters want to impress you with loud moments and big set pieces, but that is usually where the thinking ends. You run, you shoot, and the game quietly guides you from one firefight to the next.
The right gaming monitor can dramatically change how you experience every match, raid, or open-world adventure. Whether you're fighting for milliseconds in competitive FPS games or exploring vast ...
GameSpot may get a commission from retail offers. Brendan "PlayerUnknown" Greene, best known for creating the landmark battle royale game PUBG, outlined an ambitious plan for his development studio to ...
Despite having a degree in War Studies, I've never quite got on with military-based FPS games. Call of Duty, Battlefield, even Counter-Strike - I prefer a good ol' injection of fantasy in my shooters.
Reloading after every kill wasn’t just about efficiency; it was about rhythm. Old FPS games trained me to think of the reload as part of the combat flow. I’d shoot, reload, and move on to the next ...
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