Nintendo Reveals How Donkey Kong Bananza Would Have Looked
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Donkey Kong Bananza has had a lengthy development time, with the director claiming work started on the game right after Super Mario Odyssey.
Motokura spoke about the team returning to the classic Donkey Kong design used in the arcade days, saying, "While overhauling the design, we returned to where it had all started. We took Miyamoto-san's original Donkey Kong as the basis, adding design elements from Donkey Kong Bananza here and there."
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Press Start Australia on MSNEarly Donkey Kong Bananza Copies Are Out In The Wild (Including Australia) So Beware Of SpoilersDonkey Kong Bananza is out later this week, but a heap of physical copies seem to be finding their way into the hands of gamers, including one lucky Aussie who had the game almost a week early thanks to a Harvey Norman store in Sydney.
Nintendo has filed a copyright notice for an unannounced Donkey Kong film, in collaboration with Universal Pictures.
Destruction is at the core of Donkey Kong Bananza, with seemingly every bit of the environment ready to burst into voxels (tech that was actually developed first for Super Mario Odyssey ), which naturally can result in dropped frames, as some Donkey Kong Bananza preview s have noted.
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