
Devlog - Page 25 - Shining Rock Software
In the last few days I've been working on a market place for citizens in the game to gather things they need - something that can be placed closer to the city center so the citizens don't have to walk a long …
The Front End - Shining Rock Software
The Front End June 18, 2013 | Dukus | 55 Comments My time the past two weeks has been adding the code and menus for scenarios, in game goals, custom map setup, achievements, and winning/losing …
Chickens... - Shining Rock Software
Jan 25, 2012 · An ambient occlusion map is also rendered at this point to give the model better shading and lighting in the game. Once all that's done virtual bones are added to the model and the mesh is …
April 2013 - Shining Rock Software
Over the last few days I've made fixes to some hard-to-find bugs that have been plaguing the game for a long time. Many of these bugs only show up in extended play. I've also done some performance …
Game Code Design - Shining Rock Software
Game Code Design November 9, 2018 | Dukus | 20 Comments I don't quite know how to write game code properly. It's a bit of a mystery because I'm still new at it. My experience working professionally …
Comments on: The Morning After...
Feb 19, 2014 · I like settler games, and this is the Hardest game i played, however i have a request, when we start on "hard mode" (no materials/seeds) and we need to use fishermans and hunters, the …
Why am I doing more than just fixing bugs? - Shining Rock Software
Nov 7, 2013 · Why am I doing more than just fixing bugs? November 7, 2013 | Dukus | 75 Comments I've found that testing a game and getting it bug free for release is harder than I thought it would be. …
Patch coming soon... - Shining Rock Software
Apr 25, 2014 · * Fixed a bug that cause meat and other resources to show up in the corner of the map. * Fixed being able to pop a building back into existence after being damaged by using the cancel …
Save and Load - Shining Rock Software
Save and Load January 13, 2021 | Dukus | 31 Comments Does anyone want to know how save games work in video games? Yeah! of course you do! I've spent the last two weeks working on it. In a …
Q&A II - Shining Rock Software
Apr 7, 2013 · I believe it would take me more than a couple days of play on a single town to fill a map to the point where I couldn't grow anymore. I am experimenting with even larger maps - the …